Hello strangers and followers to Dayshift Simulator's Q & A 2 Electic Boogaloo! Sorry about the delay, I'm only about, two weeks late (whoops), but hey better late than never amirite?
So the last time it was just, ask me anything about the game lol, but this time I'm gonna be adding something extra to it. This time there's going to be a short FAQ (Frequently asked questions) sections in this devlog, meaning I'll be listing down a few potential questions with answers for each of em. Even though it's technically not frequently asked questions, but that's besides the point. Anyway you can still ask some other question in the comment section as long as it's about the game, and not already in the FAQ. Thanks for tuning in!
-Cattdude
Why did you make this game?
Kinda hard to explain, but basically just for fun. Maybe I'll go into detail about it someday.
What fangames do you recommend?
There's one I've played recently called Dayshift at Pepperoni 2 by Pato and one I'm really interested in playing once it's out, Dayshift at 1984 by Amara/Quidicalgames.
Is that dog character suppose to be Directdoggo?
No, that's the lovable prize corner vendor Sam!
Which characters from Dsaf are going to be in the game?
Just Dave, I'm pretty sure he'll be the only character from the main universe that'll show up in Dss for now.
Who's the Green Phone guy?
Why that's your boss Scott Cawthon of course!
Do you plan to open a discord?
Yes, but not right now I'll announce it eventually when I do.
How many endings will the game have?
Not solid on that yet, but I plan to have two main routes with a couple of joke endings. I don't want to add too much so I can keep it consistent.
When will you stop procrastinating?
I don't know, I'll let you know later.
When will the demo come out?
Hopefully before December.
When will the full game come out?
I hope to have it done by at least Spring 2020.
10 comments