Dead or Undead will have path finding AI which will follow you and advoid obstacles. This is a big improvment from 1.0 where there is no pathfinding and the AI will just walk into walls. If you have any ideas let me know in the comments.
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Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Runestones: from concept to in-game modelπΏ
Shadow The Hedgehog X pixel art
The whole squad is here!
Interested? Follow me!
A Shiny Mega Gengar π For @ManutkArt 's #ThreeColorsChallenge!
Update 2.627
New challenges & new effects!
An infected room from the second part of Cybel ! Are you up for some cleansing?
Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
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