Good day, players! We would like to inform you that we are also seriously working on version 1.3. Some of the changes listed below are revisions of version 1.2 systems. They now have an optimized version.
Added a teams system.
Used in all modes except chat.Opposing teams are unable to see information about each other. Also, allies are not able to damage each other. The color of the player's chat message and the color of the nickname depend on the color of the selected team.
Added information about the status of the game in the top of the screen.
The skill cooldown system has been updated.
Added local notifications, instead of chat notifications.
Added the "Hide" skill.
Available for humans and ghosts. Decreasing the speed.
Added the "Rage" skill.
Available only for Mad. It lasts 3 seconds, increases the speed of the player and decreases the visibility of humans.
Added the "Spider Web" skill.
Available only for Humans. Affects the opposite command for 5 seconds reduced speed, the cooldown for it is 20 seconds, and after the 20 seconds the previous Spider Web will be destroyed.
After opening the exit of the game, the lightning of the screen changes for each.
For Mad it becomes 8 times worse, for Humans and Ghosts it becomes 2 times better.
Added navigation arrow.
The arrow will aim towards the direction of the nearest generator.
Added the generator activation system.
The activation speed for one player is 5 units. The speed also depends on the amount of people repairing the generators, the more people, the faster.
Added objective message for each team.
Objectives describe the actions required to win the game.
After starting the game, all chat messages will be cleared.
Added a kick system from the room, provided that 30 seconds have passed and the onwer of the room has not started the game.
When the previous host leaves, the host will be transferred to another player.
Added a timer for the end of the game.
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