
Dealing with a night guard
Next up
I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.
When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).
Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.
@PQubeGames
' Spyder: Agent 8 is set in a retro-futuristic 1970s spy world, you play as Agent 8: the world's tiniest and most adorable robot spider superspy.
It's also part of #NextFest!
Play the FREE Demo: https://bit.ly/SpyderAgent8
Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184
@ShorelineGames
' Dreadline Express is a 1st-person, psychological horror metroidbrainia set aboard the last human train.
It's also part of #NextFest!
Play the FREE Demo: https://bit.ly/DreadlineExpress
I got some feedback of the caracters looking too "cute" (or goofy was the exact word). There's some intentional goofiness for sure, but maybe the character style clashes too much with conventions of the stealth genre. I did an experimental paintover.
Grappling hook + timing = successful entrance
A huge thank you to everyone who played the Ryn and the Thread of Life demo and supported us with a Wishlist!
We’re already working on improvements based on your feedback! 💪
Try the demo:
https://store.steampowered.com/app/4130370
Thanks for showing your support y'all!



















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