Game
The Horde: Revitalized
2 years ago

Decided to make the lore story reward for beating hard mode of this game public in a document; considering I no longer can recommend hard mode to anyone. Link if interested:
https://docs.google.com/document/d/1DHp-7EwDfXlMRPR7bz-MPz_445qzydR5XjVflOBK4iY/edit




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Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)

Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :

2.0.1 Patch (due to me forgetting to change the achievement tied to the extras in the menu to the easy difficulty one) Also renamed the application file to The Horde: Revitalized instead of THR NEW.

Nightmare Bonnie pixelart

Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)

FUNDRAISER LIVESTREAM #SaveJim

I managed to do a thing and make the filesize smaller, at the cost of some audio mixing issues and slightly worse audio quality in spots lmao...

The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...

-THE WITHERED ANIMATRONIC'S HAS ARRIVED-

!!!These animatronics do not mess around when its time to awaken from their deep slumber!!!

Made a hybrid view scrolling camera scheme, but with the actual mouse cursor instead of a mouse controlled movement-based object for fun. Used some in-engine calculations for movement detection, and used the Power System Object extension for moving mouse.