Next up
Not really related to any projects, but I did some doodling/graphic making out of boredom. Here's a WIP, just in case if any final designs I end up using for something later:
Is there anything mechanics/gameplay wise I should potentially update the game or make an actual guide to explain? Anything unclear with instructions and experimenting doesn't work? Leave comments below to inform me about issues, I want game to be gud!
Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)
I decided to show something off I've been working on the past 2 weeks in a video... (have no clue if the project shown is going to be publicly released, but perhaps if I feel like it would be a good idea):
2.1.0 Rebalancing patch (mainly affects hard mode) Makes hard mode easier in some spots, and harder with main night level specifically introduced characters. Should be more fun to play.
Won'tgoanywhere,leastItried... Image recovered F28,2026... Random Asset Memories... H2,2017...
models by me
original art by Snartles
C0M3 B@(K L00K @G@1N $0M3TH1NG CH@NG3D!
















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