


Ore & Ordinance.
Out soon!
Next up
Well after some playing around, I am definitely sticking it out with MonoGame. We have officially hit 1:1 Earth scale. No shaders or anything yet. Just code. public double Radius = 6371000.0;
public int Resolution = 64;
public int MaxLOD = 12;
Well after 0 issues arising with our demo, I decided to launch ORE & ORDNANCE 3 days early!.
I do need to remove the casual tag, that's a bit misleading. It's not casual lol.
Will you survive your shift?
Score server up next!
Daily dump: More shader work. Fixing up the clouds to have volume on the tops and bottoms. Making the lighting better. Added god rays, bloom, linear depth to the clouds. etc.
Well our planet tech is definitely not going to take... how many years? I spent whatever it cost to eat and buy energy drinks. Still a WIP.... Hire me CIG!!!!
These were some of my favorites. Way to heavy on the frames though. Defeats the purpose of building to run on a potato.
Coming very soon!
After some pain and suffering, I bring you Hooley Planet Tech! Kidding. But I am pretty proud so far! How was no one doing this in XNA back in the day? (Hardware, I know, rhetorical)
I slept on it hard and decided: I need to add a demo. So... Now we wait for the demo to be approved! More hurry up and wait! Same game, I just removed the game lengths and added a short 5 minute version.
A couple more days!










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