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Game
Koppy Kopsocks
3 hours ago

Decorated the level + extended it just a tiny bit. Also added more bird enemies to balance with the many mice enemies in the level

Still going to make more changes to the level (all of those checkerboard tiles at the start might not be visually appealing)


Also when I was working on the dreaded enemy jump mechanic I had this idea of making the jumps vary depending on the enemy you bopped, so like if you jumped on the mice you'd be sent upwards (like normally with all enemies), but if you jumped on the bird then it would be sent launching forwards with you on top (as if you jumped horizontally perfect) and then be able to reach platforms that are really far from reach!

image.png

I ended up not coding this idea since it was already a huge pain to fix all the bugs and get the base enemy jump mechanic to work (and I don't want this game to have too much gimmicks and stuff), but maybe I could recycle this on a sequel or something.


#Koppy #Kopsocks #KoppyKopsocks #devlog #gamedev #GBstudio #gameboy #gb #gbc



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Experimenting with something!

Instead of just jumping above enemies and killing them instantly, you simply get above them and you get to pick how you want to use them (jump or jump higher basically)

I will take a while working in this idea though...

Development flow is at max speed! I'm confident that I'm finally getting closer at properly finishing working on the Demo!

- Remaking the 1st level (W.I.P)

- Repurposed medals to be the end goal for levels

- End level screen (W.I.P)

- And more! Read

I put the new feature to the test, and it plays horrendous

So I might only apply this new mechanic to only specific enemies in specific areas or a specific object just for this.

But I'll give another shot at making this play better, otherwise...

Koppy went through many changes, every look with its own personality!

It all started with a prototype Scratch game in 2022, now we're in 2025 with a Gameboy game on its Beta/Demo phase!

Read article to know more about every design and each prototype!

Art that I made for my game during the #Devruary challenge!

I didn't got to post these directly to the game page, so here's a post with most of them there!

(Link to the original posts in the article )

Ok, now onto the positive things:

I might be cooking a Jojo Stardust Crusaders game

Remaking the first level! (Tile set not final)

Some of the feedback I got previously pointed out that the current level design felt too boring/empty, so now I'll remake the existing levels and change some aspects of the overall level design of the game.

Wanted to try adding a small feature, it ended up turning into a death battle against bugs that kept getting more bugged after every fix (it was like cutting hydra heads)

The game also crashed a few times... but it's stable now!

The MANY changes I did

Happy Halloween!

A new special update for Koppy Kopsocks is out! Enjoy this new halloween themed level for this holiday!

Some features that were in development will be added on the next update after halloween.

https://www.youtube.com/watch?v=FTz9HBEt7O0

"Spiraling fox"

spiral, swirl, whatever same thing

Procreate brush used: "Scallop"