Today’s game (Deep Forest) is essentially a copy of yesterdays. I did this for two reasons: one, yesterday’s game had a lot of glitches; and two, becuase of those glitches, it was very hard to see the strategy involved in the game. Prepare for a short explanation of the game.
Deep Forest is called a tower defense, but is more like Plant vs Zombies than say Kingdoms: Frontier (I believe that is what its called). In Deep Forest, you have two units: mud piles, are one-use items that disappear if they come into contact with an enemy, but slow that enemy down in the process; archers, are basic turrets that fire arrows, but at a very slow pace (hence the need for mud piles). Unlike other tower defenses, when you delete a unit in Deep Forest, you get all the gold back that went into making the unit. This was added so that you can rearrange your units while playing. Something that has to be done, considering the fact that each new enemy has more health than the previous one. Left click to create, right click to destroy, scroll to change units.
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