Game
amogus rage game
3 years ago

Delays, issues, and the next update of the game


Welp i uhh, thought i would have the new update ready by now, and it might take another month but the update should arrive soon.

Some features I've added so far include:

  • Bigger map

  • The base integration of a level editor (it won't be accessible for players until the next update however)

  • Complete UI redesign

    image.png

    ('Poggers' update name not included)

  • A way better settings menu

  • Made player movement feel more fluid and fixed some issues/bugs beta-testers were having (pressing the jump button at the edge of a platform wouldn't make you jump for example)

  • Added some extra polish to make the game smoother (cześć)

  • Fixed some bugs and added in some tiny additions:

    • Made the player velocity 0 when the player hits a wall

    • Fixed player animations glitching out on ledges

    • Fixed a bug where the player could place down a checkpoint right before they died

    • Made the player ACTUALLY crouch when they hold down the crouch button (amazing feature right)

  • You can also change the volume of music and sound effects now :D

I've also added in some other cool additions (*coughs* cutscene at the start of the game *cough*)


But.. This is where the fun ends (at least for me)

I've ran into a ton of issues with Godot (my game engine of choice) related to the resource usage while my game is running.

I'm not sure if this is a Linux-specific issue, but it only appears to happen with this game so it might be some bug i accidentally yeeted in.

Either way this means my GPU is constantly at 70* C while I'm testing out the game (so wooo me!!!)

~I'll try fixing this as soon as i can, along with possibly adding in som other performance improvements (and over-engineering everything i make since i be quirky like that)



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