Game
amogus rage game
3 years ago

Delays, issues, and the next update of the game


Welp i uhh, thought i would have the new update ready by now, and it might take another month but the update should arrive soon.

Some features I've added so far include:

  • Bigger map

  • The base integration of a level editor (it won't be accessible for players until the next update however)

  • Complete UI redesign

    image.png

    ('Poggers' update name not included)

  • A way better settings menu

  • Made player movement feel more fluid and fixed some issues/bugs beta-testers were having (pressing the jump button at the edge of a platform wouldn't make you jump for example)

  • Added some extra polish to make the game smoother (cześć)

  • Fixed some bugs and added in some tiny additions:

    • Made the player velocity 0 when the player hits a wall

    • Fixed player animations glitching out on ledges

    • Fixed a bug where the player could place down a checkpoint right before they died

    • Made the player ACTUALLY crouch when they hold down the crouch button (amazing feature right)

  • You can also change the volume of music and sound effects now :D

I've also added in some other cool additions (*coughs* cutscene at the start of the game *cough*)


But.. This is where the fun ends (at least for me)

I've ran into a ton of issues with Godot (my game engine of choice) related to the resource usage while my game is running.

I'm not sure if this is a Linux-specific issue, but it only appears to happen with this game so it might be some bug i accidentally yeeted in.

Either way this means my GPU is constantly at 70* C while I'm testing out the game (so wooo me!!!)

~I'll try fixing this as soon as i can, along with possibly adding in som other performance improvements (and over-engineering everything i make since i be quirky like that)



0 comments

Loading...

Next up

Free-roam title screen & more!

Tom model improvements

Animation and general visual updates

The Spider (and small additions)

Devlog 1

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday