Next up
10.000 plays. Wow, how fast these things can go. If you want to, you can read my thoughts regarding this milestone and the future of starrune.
I added in an NPC to the Hive area who complains about the ladybug dodging challenge. A challenge that expects you to no hit attacks that heavily rely on RNG, a not so popular addition. Share your pain with a cameo NPC!
I composed a new track for the game. Meant to be a replacement for the Vegtable Basar song as that uses Kirby melodies.
It is a Paradise Paradise remix, considering we are in Kris's video games, I think that checks out.
The TALK menu will hold plenty for you to discover based on certain conditions. This dialouge will be for after you talked to Mari, explaining her presence within Dreamland.
Did anyone ask... For a challenge!? That's right, you'll be able to face new challenges with all kinds of rewards back in your old Deltarune Fighting Dojo! (Don't worry about the Rudinn, he's just filling in for the Puzzle Master for now)
Sketch for a NPC replacing a NPC from regular STARRUNE. Clearly not final gameplay.
Starrune went through a lot of demos before I finished the game. Plenty changed, the Parasol Dees used to be a true menace.
Also look at the "Chapter 1 like hp stat" the game used to have. (+5 HP is from it being post Bugzzy)
I dressed Ramb (Deltarune) up as Annabelle, the main boss of "Loving Genesis".
In making my "Ramb boss take" not Ramb, I truly did copy the "Outsider Ramb" thing. Treating Annabelle more like how Ramb in game.
Reduces the game's appeal, unfortunately.
Flying into the background.
I think it turned out quite well.
It's been a while. We're still very far from being even halfway done, but here's a look at the new intro. Of course, in the future, it'll probably be much more cinematic, but we're not there yet, sadly.










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