
Next up
(It's late... Shouldn't you go home?)
Sketch for a NPC replacing a NPC from regular STARRUNE. Clearly not final gameplay.
Hey everyone! Here's a teaser of one of the new additions: actual making fountain scene! (Anything on this screenshot is subject to change later though.)
Currently rewriting an important cutscene. Why do you think Susie is so mad? Leave your guesses!
I composed a new track for the game. Meant to be a replacement for the Vegtable Basar song as that uses Kirby melodies.
It is a Paradise Paradise remix, considering we are in Kris's video games, I think that checks out.
Happy to announce that the Castle Town is getting a full rework right now! It'll be just like you know it in chapter 4 (of course, with a few changes and additions)! And obviously, it will include "Castle Funk" soundtrack if certain conditions are met.
Did anyone ask... For a challenge!? That's right, you'll be able to face new challenges with all kinds of rewards back in your old Deltarune Fighting Dojo! (Don't worry about the Rudinn, he's just filling in for the Puzzle Master for now)
Guess what? It's a preview of a new enemy! For now came up with the name "Squid". Though it is likely to chenge in the future (just like about anything). It even comes with a new cinematic ACT! (that is shown on the video) Hope you like it!
The TALK menu will hold plenty for you to discover based on certain conditions. This dialouge will be for after you talked to Mari, explaining her presence within Dreamland.
I added in an NPC to the Hive area who complains about the ladybug dodging challenge. A challenge that expects you to no hit attacks that heavily rely on RNG, a not so popular addition. Share your pain with a cameo NPC!











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