-Introduction-
Well, I kept to my word. At the time of this article releasing, Deltexperiment v2.1.0 has released, said update containing the game's first alternate route: Hard Mode. Although this wasn't the alternate route I preferred to be out first, that's how release schedules aligned. There might be a bug or two in Hard Mode itself due to how little I've playtested it (only ran through it once), but I hope that despite the minor bugs I may have missed, you'll enjoy the update regardless. Moving onto future matters...
-Future Plans-
Considering recent events that I can't disclose at this time, I am going to be shifting my focus on what I am going to be working on when it comes to Deltexperiment in the next few updates. I will be shifting my lens from working on future divisions to trying to give the game some needed remastering and polish. The game looks half-decent the way it is now, but I know I'm going to have to step up my game if I want this project to head in the direction I want it to. Expect the next update or two to only include minor patches and graphics remasters, and not any forms of major new content. I'm going to attempt to have the second alternate route released sometime in April, but it will most likely be mid/late April at best. I'm hoping that I can continue working on Division 4.
-"Division 4? Don't you mean Section 4?"-
Nope. Although it hasn't been updated in-game yet, Deltexperiment's "sections" will now be called "divisions" from here on out. I'm making this choice to further expand on the differences between this game and a certain, semi-popular game about three goobers going places they shouldn't. Although the two games do have similarities, they still vary to a severe degree when it comes to story and actual content, so I hopefully this can further cement that the two are different, despite sharing the concept of "Oh you travel through worlds through goofy grey doors". Moving onto matters relating to work on future divisions, it's been a bit of a wreck, primarily for Section 3. I know the game I want to cover, but considering I don't have someone like @VeStaton
to provide info for the game, contrary to a future section, I'm gonna have to learn the game head to toe if I want to cover the game without making a fool of myself or disrepresenting the game in question. I know I'm being SEVERELY vague, but I want to keep some surprises.
-Development Screenshots & Hints For Future Divisions-
Hard Mode doesn't add a lot of rooms when it comes to new content because of Hard Mode being an altered Section 1, but let's just say you will be having a reunion with someone before the end of it all.

And no, I don't mean this guy.
And for some hints at future divisions, here are some codes you can try to crack if you want more info.
Section 3: 1-16-5-14-7-21-9-14-1-14-4-1-4-1-18-11-11-14-9-7-8-20-19-20-1-14-4-2-5-20-23-5-5-14-20-8-5-16-1-18-20-25-1-14-4-20-8-5-9-18-14-5-24-20-13-5-1-12
Section 4: C gllea hfl i sgnbkoc pelxgxcih cixs qsydv huvmz zze cysnv, jfhlc vryca.
Section 5: E hinfwrv tv pvs nmyozca rj Apafoh ixjwfyv sy i misvx ew oojh lta bohkic ijr rlwazkjs wlp zqacuw zn pvs oeebaf'g gilbd.
Section 6: 26-21-12-24-21-21-6-23-23-2-1-12-16-25-11-12-4-1-23-12-9-3-10-12-23-23-7-23-8-7-19-4-8-15-8-13-11-25-5-20-13-9-10-2-23-19-7-25-23-2-23-5-4-8-22-12-6-21-8-24-18-26-12-1-12-13-26-24-15-6-20-24-17-14-13-7-7-25-10-26-21-9-13-7-7
Section 7: Ppmx ppuzj wq npk xsliym "qconb qczk etnp lqcy?" Guc'cy ouvyu pgdp nw jw ebiz pplm, hce qqzp ebqy ezltj'a phmsqpm. Bnm vyg mqgya ewf u krcp.
Section 8: Hfkq log rel cpsv ff itvm tsk fkiv. Dsmw iywtpdvn gjlkq vfph.
-Closing Thoughts-
Well, that's everything I got. Hope y'all enjoy this day of egg finding, and enjoy v2.1.0, even if it could be considered a living nightmare.
See you in the next one,
Zachario/Pazer Player
-Version 2.1.0 Updates-
Exactly what it sounds like.
-Moldsmal's ATK has been lowered.
-Adjusted the Vessel's movement sprites.
-The Feather can now be obtained in Section 2.
-Added an easter egg for if you name the vessel "Gaster".
-Fixed a bug that occurs when you spare the dummy.
-Added extra dialogue for if you talk to spared Ruins enemies while Flowey is in the party.
-Previous Progress Updates-
3/24/24: https://gamejolt.com/p/deltexperiment-progress-update-3-24-2024-2txunvwj
3/9/24: https://gamejolt.com/p/deltexperiment-progress-update-3-9-2024-qaj3jujz
3/3/24: https://gamejolt.com/p/deltexperiment-progress-update-3-3-2024-xquetuc3











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