Some of you may have noticed that I deleted the demo from JICE’s public pages! The reason is simple - this demo was mostly a representation of the game’s idea as it was thought of in 2019. Since then, I have received a lot of feedback on how it can be improved and got a clearer understanding of what I want the game to be - gameplay- and style-wise.
A lot of other things have changed too. Team that started working on the idea of this game stopped existing - everyone moved on with their lives and don’t really have time for any gamedev side projects. Everyone - except me. I’m a kind of jack-of-all-trades, with my main specialty being game design, but having dipped my toes into a lot of other spheres, I feel pretty confident in my ability to finish this game and (hopefully) make it fun.
Coincidentally, last year I got layed off from my industry gamedev job, after which I spent some time looking for another one, while getting the feeling of sinking into a big endless pit of slimy black despair as I was going through the countless mindless job interviews that I hated more than everything else. And then I realized that I actually CAN spend some time without a stable income to dedicate my full attention to this one project that I was slowly chipping away at on the side. And so far, I don’t regret this decision. Even if JICE turns out to be a total flop, I would still have something that I created from start to finish and am proud of.
So, this brings me to the main point of this post - demo. As updating the playable demo was taking some time away from working on the full game, I decided to get rid of it for now. But this is a temporary decision - and a new bigger, better demo will be out soon enough (no concrete dates yet :P). I am still posting development updates tho, so stay tuned!
Joined Intergalactic Carbohydrate Establishment signing out.
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