Since I must really be starting to bore people with how long it take me to give you anything new I have been thinking about simply focusing op making making a demo which allows you to test some of the weapons I made thusfar, check out a little bit of the city and all the new stuff I made. Since I do this all alone it just takes so much work to make it into the final product.
I might as well warm you up with a somewhat unfinished free roaming demo of the game right?
What do you say?
Next up
I intended to start completely fresh but have returned to my old tradition of setting the foundation of the vibe through recreating the iconic ocean drive boulevard first. This is starting to become recognizable and details will grow out from this center.
Copyright security neccesitates me to edit hotel names into silly parodies such as turing Colony Hotel into Cologne Hotel. Cologne is a charming city in Germany closeby where I live.
There is still infinite work but there's a halfway decent vibe
Lots of 3d modelling work. really trying to get south beach nailed down then I look forward to working on the everglades swamp.
We're back baby!
Now in a proper game engine! Miami traffic IV has come to unity3d. However financially supporting myself has been a pain in the ass! You can support devlopment of miami traffic 4 on patreon: https://www.patreon.com/miamitraffic4?fan_landing=true
https://www.youtube.com/watch?v=aLDJbR39LNc&lc=UgwcFFYE6SFucfz2Y…
The idea is to have the map rather large but also full of interesting details instead of just inaccessable building models all over the place.
the vibe is getting in the right direction
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
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