Game
MYSTERYTALE Online (Multiplayer Undertale Fan-Game)
7 years ago

Demo1Pre4Patch5 and deleted save files


i’m just adding stuff to pre4 in form of patches so i can delay pre5.

you know the drill. let’s go. what’s new?

  • if you play as sans or swap papyrus you’ll not have access to your actual hp and instead have only 1hp. however you’re atk is multiplied by 1.5

  • added the alternate key mappings. you know. ENTER as Z. SHIFT as X. CTRL as C.

  • bugfixes

  • due to a bug where you could grind the rock boss all saves with more than 4 lv will be reset upon logging in

  • Added Race events, custom tracks for race events and a secret skin that can be unlocked by winning 7 races. These can only be activated by your local neighbourhood admins.

  • Edited the “Z” on the title screen to look less like a “2”. I seriously don’t get why people were honestly thinking you’d have to press 2.

  • Added custom attack animations to some of the skins. Most skins in the “OTHERS” section are unaffected, aside from the swap bros. why don’t you take your time and try them all out? (without actually killing anyone, please)

  • In order to acompany the last mentioned change, the FIGHT button turns into a SPELL button when playing as a monster

  • changed the creator name color from yellow to rainbow-colored

  • GMS was updated which should fix performance issues

  • other dank stuff



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dont ask me for anything ever again

hi yeah sorry didnt work for about 2 months there whoops

IF YOU'RE DUMB ENOUGH TO BUY A CAR THIS WEEKEND, YOU'RE A BIG ENOUGH SCHMUCK TO COME TO BIG BILL HELL'S CARS! BAD DEALS! CARS THAT BREAK DOWN, THIEVES! IF YOU THINK YOU'RE GONNA FIND A BARGAIN AT BIG BILL'S, YOU CAN KISS MY

oh my god guys its the dude from the funny screenshot no way hes back what the hell

transparency devlog soon but in the meantime heres the new admin music menu so you can bother admins to change the music for everyone in the room

MYSTERYTALE GMS2 - Overworld Engine Progress

New Engine Work-In-Progress Screenshots

neat

just added an anti-latency mechanic for pvp where the enemy's soul will be moved on your screen based on ping to keep it synced even with delay. still needs in-depth testing, but i'm hoping that'll make pvp against high ping users more bearable

the real sands from undertale