Game
Eddsworld: Red Vengeance
5 years ago

demotivated/devlog 4-ish.


Good lord where do I even start.

I’ve lost so much motivation for making this game. As we know, it began back in 2016/17, where I was much more into Eddsworld, yet I was extremely inexperienced in game development. But now, as time passes by, I get much better as a game dev, but I lose my interest in Eddsworld and this project.

When this began, I had this very ambitious concept of this very story focused action game based on one of my favorite webseries. But now it’s become a small bland platformer based on one of my past interests.

I’ve learned quickly that the first concept I had just isn’t something I can do, and the actual “game” I have now isn’t what I wanted to create. I guess this is what I get for being an unaware idiot at the time.

Don’t even get me started on everything else making me want to stop this. From online classes, my other thoughts getting the best of me, me losing track of this games development and getting even more confused every time I come back to it, and other stressful things.

It’s just even worse that I don’t want to stop this project either. I’ve been wanting to do this for years at this point, and I’ve already let a ton of people down from “cancelling” it here and going silent everywhere else, and I don’t want to cause that again. It’s like I feel as if I HAVE to do something with this. I don’t want to kill this off again, especially after the work I’ve put into the abomination I have now.

Look, I’ll probably still work on this game, but most likely even less then before. It’ll probably end up getting reworked in the future to become something I actually feel motivated to continue with, but for now, I’m gonna stray a bit away from it.

anyways if you want an actual devlog.

Devlog 4-ish. i don’t know.

the platforming is somehow even more slippery. everything feels like an ice level. you also keep moving right randomly with no way to stop it. oh yeah and the menus somehow managed to completely break and become unusable. wahoo.
there’s still no levels. just one small test map that I keep unnecessarily building upon due to no motivation to design any actual levels or create any new mechanics/fix the broken ones.
still no one else helping with this either, and I’ve yet to find any kind of artist or anyone to help with the sprites or artwork, therefore everything still looks very bland/straight up bad. example: one enemy is animated with sprites, and very poorly at that. there’s also only one tileset type for the overworld that I made. (Guess what, it’s grass.) edd is also still a green brick.

theres still no sounds, no other enemy types, no music, no new mechanics, no other characters, no animations, no hud, no properly programmed collectibles, and just nothing else new since last time.
i really sound like a failure the more i go on, huh?

im done with this for a while. ill come back at some point and continue to work on this. when will that be? hell if i know.

later.

-v0rtex



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