Game
Story of Anon
10 years ago

День 3. Day 3.


#uralgamejam2 #GameDev #3ds #Unity #3dModelling
#IndieGames #HistoryOfAnon

Доработки мелочей, в плане дизайна и концепции, это одно из самых приятных занятий во время разработки. Ты как бы шлейфуешь и полируешь проект. Одно стоит заметить, из-за малых “максимальных” размеров, придётся ограничится небольшим количеством локаций.
По поводу сегодняшнего дня, собственно, по мимо хитроумных антагонистов которые заставят вас попотеть. Мы решили добавить собственно несложные с точки зрения понимания, но сложные с точки зрения прохождения головоломки.
Теперь так просто пройти локацию, не получится.

Refinement of detail, in terms of design and concept, it is one of the most enjoyable activities during development. How would you slashes and polish the project. One thing worth noting, due to the small “maximum” sizes, we have to be limited to a small number of locations.
About today, in fact , in supplement for clever antagonists that will make you sweat, we decided to add actually simple from the point of view of understanding but challenging from the point of view of completing a puzzle. Now just cross the location, will not work.

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