In progress on further building out the Status Effect system in Depth of Extinction this week, which has also meant making another pass on items. I thought it would be interesting to give a bit more detail on the status effect system while I’m working on it.
Don’t forget you can buy a copy of the Early Access here on Game Jolt right now!
Effects
Crippled - movement is 50% of normal. Primarily the result of explosions in the character area.
Stunned - lose turn and won’t use cover. Stun grenades and electric weapons will inflict.
Bleeding - lose some health each turn and movement is 75% of normal. Inflicted by weapons with piercing ammunition.
Burning - Character can’t attack and lose some health each turn, “put out” option that consumes turn, transitions to “on fire” after x turns or if another “burning” state is added. Burning is applied from laser weapons.
On Fire - More serious fire. Character can’t attack and loses more health each turn, “put out” reduces fire to “burning” state. Androids can lose health more quickly if on fire and can explode if not put out that turn.
Regen - gain some health each turn. Wearing medical armor automatically enables regen and using a medkit or a trauma kit has a chance to enable it.
Poisoned - hit chance and critical chance slightly reduced, movement is 75% of normal and loses health each turn. Androids are not vulnerable to poison. Inflicted primarily by “Bio” based weapons used by the Cultists.
Blinded - hit chance and critical chance reduced. Smoke grenades are the only item that inflicts so far.
Every weapon has a small chance to inflict a status that makes sense in the context of that weapon. For instance, the Lightning Rifle will inflict Stunned and the Shotgun has a small chance of inflicting Bleeding and Crippled.
What are we missing? Maybe a status that can only inflict androids (rusted)?
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