Game
piper
10 years ago

Designing!


So after I have started to make designs, I have realized Piper needs a little bit of a change to her design, and as well, I need to design the ghost (Pithella is her name), who might be a problem as she is only 10 and I am too used to drawing around 14 - 20 year olds, and a child’s proportions are pretty much smaller than a 16 year-old’s.

But anyway, I’m currently transitioning her Character Generator generated sprite’s colors over to her design.

Here’s what it looks like:

5d0ba515db5eb.png

The bottom of it is the old design which totally doesn’t fit - no gloves or anything indicating ‘She’s a princess!’, and I’m almost there to adding the tiara to signify she’s the princess, but otherwise, without the extra details, she could be looked at as a regular townsperson who is just REALLY rich.

I’m also planning out the puzzles currently, drawing them out in different games and testing them for carrying over to the game when I can.

Please remember, nothing is set in stone yet, and I’m currently in progress to changing the sprites to her design.

Thank you for following the development of piper, a puzzle game.



0 comments

Loading...

Next up

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Another house i made long time ago.

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

I-Buki

Mio-Da!

Ibuki Mioda!

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Shuiro Haname. #Commission

Commission for @ShuHaname

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg