11 months ago

DEV LOG 1/14/25


today i mostly worked on visual upgrades, adding some new textures and refining post processing effects. i also completely reprogrammed how the flashlight works which will make it WAY easier to implement animatronic behavior in the future. furthermore, i made a several-pages-long document outlining exactly how each character's AI works! this time around, i'm focusing more on the backend of things then the visuals; i would rather have a playable game first, then polish and refine it.

i probably won't make a dev log every day, but just whenever i feel i have made substantial enough progress! i look forward to continue developing this game, and keeping you all updated as i do :)



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Added some more sounds to the office! And with that, I'm gonna call it a night... I have finished revamping character mechanics to be more unique and play off of each other, so tomorrow I will begin programming the new character AI

bonnie has had better days...

this is gonna be such a pain to rig lol

a more traditional "FNAF-y" material

Over 1200 people have played my stupid little game. That is genuinely unfathomable to me... I hope you're all ready for what's next! ;)

The office has undergone a lot of changes lately

freddy doesn't look too hot...

It's coming... (Eventually, maybe, we'll see )

the fan moves, and the new pc model has been fully implemented (also doing work on the lever for the hall light)

the most important thing in any fnaf game... the FAN