
6 months ago
i lied, the ladder was easy to model
Next up
my whole philosophy with the "office" is: how can i make the player feel claustrophobic AND exposed at the same time? the answer to this is: lots and lots of clutter
DEV LOG 1/14/25
DEV LOG 1/19/25
DEV LOG 1/28/25
words cannot explain how difficult it was to get these damn switches to work. everything that could go wrong, did go wrong. but, several hours later, i got it to work!!!!
DEVLOG 6/23/25
i also fixed the visual distortion caused by the panorama filter, it looks way better now
DEVLOG 1/16/25
More About Advanced Pathfinding
DEV LOG 7/4/25
ALL MAIN CHARACTER AI DONE
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