6 months ago

i lied, the ladder was easy to model




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my whole philosophy with the "office" is: how can i make the player feel claustrophobic AND exposed at the same time? the answer to this is: lots and lots of clutter

DEV LOG 1/14/25

DEV LOG 1/19/25

DEV LOG 1/28/25

words cannot explain how difficult it was to get these damn switches to work. everything that could go wrong, did go wrong. but, several hours later, i got it to work!!!!

DEVLOG 6/23/25

i also fixed the visual distortion caused by the panorama filter, it looks way better now

DEVLOG 1/16/25

More About Advanced Pathfinding

DEV LOG 7/4/25

ALL MAIN CHARACTER AI DONE