5 months ago

DEV LOG 1/19/25


I am back from being out of town, and working on the game once more! Bonnie's AI is now fully programmed, although currently he is just a purple rectangle... I may further tweak his AI based on playtesting in the future, and I will still need to program how he handles other characters once they are also programmed. Next I will program Chica, because she is essentially the same as Bonnie, just attacking from the right and slightly more aggressive. After that I will program Foxy, then Freddy, then ###### ####, and finally ###### ######!

I'll probably work more on visual upgrades soon, since programming is going better than I expected! And that is all for now. I will most likely have another update sometime this week, depending on how school goes!



3 comments

Loading...

Next up

i also fixed the visual distortion caused by the panorama filter, it looks way better now

DEV LOG 1/28/25

words cannot explain how difficult it was to get these damn switches to work. everything that could go wrong, did go wrong. but, several hours later, i got it to work!!!!

DOWN BELOW

my whole philosophy with the "office" is: how can i make the player feel claustrophobic AND exposed at the same time? the answer to this is: lots and lots of clutter

WARNING FLASHING LIGHTS Gameplay video snippet from HARD MODE testing we did with @Frogger25 , primarely the best part of it. Visuals arent final and the sounds are going to change as well. We aimed to make a fun Gameplay loop and in my eyes we nailed it.

i lied, the ladder was easy to model

you can now turn around! there will be a few very vital tasks that must be performed on the wall behind you, but of course this does require turning your back on any possible threats...

PLAYTESTING WENT VERY WELL Some news, game release very soon.

the breaker panel is your friend (all textures/materials are VERY WIP and unfinished)