4 months ago

DEV LOG 1/19/25


I am back from being out of town, and working on the game once more! Bonnie's AI is now fully programmed, although currently he is just a purple rectangle... I may further tweak his AI based on playtesting in the future, and I will still need to program how he handles other characters once they are also programmed. Next I will program Chica, because she is essentially the same as Bonnie, just attacking from the right and slightly more aggressive. After that I will program Foxy, then Freddy, then ###### ####, and finally ###### ######!

I'll probably work more on visual upgrades soon, since programming is going better than I expected! And that is all for now. I will most likely have another update sometime this week, depending on how school goes!



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DEV LOG 1/28/25

you can now turn around! there will be a few very vital tasks that must be performed on the wall behind you, but of course this does require turning your back on any possible threats...

DEVLOG 1/16/25

Remember them? 🐰

words cannot explain how difficult it was to get these damn switches to work. everything that could go wrong, did go wrong. but, several hours later, i got it to work!!!!

He just wants a hug

my whole philosophy with the "office" is: how can i make the player feel claustrophobic AND exposed at the same time? the answer to this is: lots and lots of clutter

the breaker panel is your friend (all textures/materials are VERY WIP and unfinished)

A Night at Toad's Full Game + Big Update, out now!

wires are such a pain to model