6 months ago

my whole philosophy with the "office" is: how can i make the player feel claustrophobic AND exposed at the same time? the answer to this is: lots and lots of clutter




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DEVLOG 6/23/25

More About Advanced Pathfinding

DEV LOG 1/14/25

DEVLOG 1/16/25

DEV LOG 1/28/25

i lied, the ladder was easy to model

i also fixed the visual distortion caused by the panorama filter, it looks way better now

words cannot explain how difficult it was to get these damn switches to work. everything that could go wrong, did go wrong. but, several hours later, i got it to work!!!!

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DEV LOG 7/4/25

ALL MAIN CHARACTER AI DONE