Game
Pikmin: Leaders Unite
1 month ago

Dev Log: 5/29/26 - Follower Pikmin!


image.png

Follower pikmin have been added! Unlike the "steve army" bug that happened years ago, these are not clones of the player, but instead actual Pikmin that follow you around and you'll be able to control!

A lot of the engine backend is finally finished and I can get to work getting the actual game made now. I will do my best to post screenshots like this with new features.

Another feature added: Loading screens! There will be a small surprise for everyone when you hit a loading screen. It was mostly made to test our animation pipeline but its staying.

Overall, this is a good progress start. I'll have more in the comming weeks I feel. untll then remember, the project is moving forward.

See you on the flipside. -Shadow.



0 comments

Loading...

Next up

Working on the HUD (Same test map as from last teaser)

Alright! Update number two on mystery project I'm working on! I was messing around with world machine to make the Open World (Hint!) for the game, 1,000 square ft map has been created! enjoy a preview.

Added basic AI using A*!

Sprite Teaser number 1: Steve and waddle stare-down each other as they stand on the new tilemap for Giants Field

Devlog 5/13/26 = Custom engine progress!

Project Starlight: Splash Screen!

"A new world opens, and our paths shall split here."

A new teaser for Desolate_System. "This day marks the beginning of a new era, whether for better or worse. A new world opens, and our paths shall split here."

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^