Right now the engine runs at:
• 30 FPS
• ~270 OPS (Objects Per Second)
That means:
The system can handle multiple hitboxes per frame, including full collision checks, without any noticeable FPS drops.
Originally, my goal was to reliably handle around 50 objects…
Now it’s doing WAY more than that.
Even better:
Collision is now working properly again after fixing a major issue in the core loop.
That was one of the biggest blockers — and it’s finally solved.
This basically means:
The core system of 2D-TDE is now not only functional, but actually performant.
Next step:
→ Finishing the remaining systems
→ Starting work on TDVLM (visual level manager)
→ Moving closer to a fully usable engine
Honestly… I didn’t expect to reach this level this fast.
But here we are.
This thing is starting to become real.












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