Game
Buddys Family Diner 2

22 hours ago

Dev-Post

I think I just broke my own expectations…

After struggling with performance and collision handling for a while, I finally managed to optimize the core of 2D-TDE. The results are honestly insane.


Right now the engine runs at:
• 30 FPS
• ~270 OPS (Objects Per Second)

That means:
The system can handle multiple hitboxes per frame, including full collision checks, without any noticeable FPS drops.

Originally, my goal was to reliably handle around 50 objects…
Now it’s doing WAY more than that.

Even better:
Collision is now working properly again after fixing a major issue in the core loop.
That was one of the biggest blockers — and it’s finally solved.

This basically means:
The core system of 2D-TDE is now not only functional, but actually performant.

Next step:
→ Finishing the remaining systems
→ Starting work on TDVLM (visual level manager)
→ Moving closer to a fully usable engine

Honestly… I didn’t expect to reach this level this fast.
But here we are.

This thing is starting to become real.



0 comments

Loading...

Next up

The stage is empty. for now....

Dev-Post

Behind the scenes: Planning all camera combinations for BFD2. 38 possible variants. Making sure every character feels unique and not just like a reskin.

I spy with my little eye...

2DTDE Editor is done

The editor is now fully functional.

Create & edit ObjectData Format check (error detection) Build system (sorting + validation) Direct error fixing inside the editor

Try it on Scratch: https://scratch.mit.edu/projects/1291662827/

The diner is reopening.

Night shift resumes.

More soon...

https://gamejolt.com/games/BFD2/1032411

Dev-Post

Editor Progress

The 2DTDE editor has reached a huge milestone today

Power Manager completed. Load distribution.

Backup monitoring.

Everything looks stable...

Until it isn’t.

a friend has returned…

This is where you’ll stay. For a while.

https://gamejolt.com/games/BFD2/1032411

I made a Hand(its not relevant for BFD2. but its cool)