Next up
Hey!
It's been a while. And yeah... you probably noticed.
Life and some other funny stuff happened, and development slowed down for a bit. But im back! (well.. kind of)
Enough nonsense from me!
Let me show you whats new!
The Camera System!!
Power Manager completed. Load distribution.
Backup monitoring.
Everything looks stable...
Until it isn’t.
Dev-Post
I think I just broke my own expectations…
After struggling with performance and collision handling for a while, I finally managed to optimize the core of 2D-TDE. The results are honestly insane.
I spy with my little eye...
a friend has returned…
2DTDE Editor is done
The editor is now fully functional.
Create & edit ObjectData Format check (error detection) Build system (sorting + validation) Direct error fixing inside the editor
Try it on Scratch: https://scratch.mit.edu/projects/1291662827/
Dev-Post
The 2D-TDE test game is now out!
The core system is working, and you can already try things like moving hitboxes and camera panning.
Link: https://scratch.mit.edu/projects/1297770588/
This basically means the BFD2 minigame system is already halfway there
Dev-Post
Editor Progress
The 2DTDE editor has reached a huge milestone today
Dev-Post
Behind the scenes: Planning all camera combinations for BFD2. 38 possible variants. Making sure every character feels unique and not just like a reskin.















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