Game
Lamplight Station
8 years ago

Dev Update #1


This past week we focused on getting some of the smaller, yet vital features added to the game. Your progress in the game is now saved upon exit, and you’ll have the option of starting a new game or continuing with a previous game upon launching. There’s also a loading screen now and a system for spawning into the world only after the level has fully loaded.

We’ve also added several new tiles to the map generator: an alleyway tile, and an apartment lowrise tile. These areas of the world were once inhabited by the less well-to-do residence of Lamplight Station, and are good sources of resources early in the game.

5d0a07453d737.png
5d0a074a73a3e.png


0 comments

Loading...

Next up

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

I did this on my 3DS ^^ #Kirby

Explosive domino effect

Path of Kami, running around the shrine area

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl