Game
Hello, Neighbor! Behind the Beak

9 months ago

Develeopment begins + Info


Development on HNBTB has begun. Currently, I've implemented tons of small tweaks to @OwenCampos 's template, and the player's house has been pretty much finished (see the screenshot attached). The guest has been fully rigged and prepped to join the project.

More info will be dropped when Prototype V0.5 drops!



0 comments

Loading...

Next up

Prototype V0.2: Guest rigging complete, engine switch, and more!

Prototype V0.8: The AI Update + Announcements

Prototype V0.6: House layout, Latches, Patrols, and more!

Prototype V0.5: AI Features, Guest Fixes, bug fixes and more!

Prototype V0.6.5: AI Updates, exterior complete, foliage and more!

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

So

i may or may not make an full art of some person or i may just leave this like that-

We are under attack!

Werehog transformation process. #sonicunleashed

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.