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Hello, Neighbor! Behind the Beak

8 months ago

Prototype V0.2: Guest rigging complete, engine switch, and more!


In this update, the guest has found himself rigged and placed inside of UE4, along with tons of help from @ctarchaxis (thanks so much, you are a legend). Also, the game has been moved to UE4.27 development due to UE5's general lack of features that help in the games development. The next update will be soon, as we see the guest develop more!



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Prototype V0.6.5: AI Updates, exterior complete, foliage and more!

Prototype V0.8: The AI Update + Announcements

Prototype V0.5: AI Features, Guest Fixes, bug fixes and more!

Develeopment begins + Info

Prototype V0.6: House layout, Latches, Patrols, and more!

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Showing off player 2 😎

What do you think?

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist