Game
Smashbob
6 years ago

Developer Update: Monday, March 16th - Whats already done, whats in development, and what is planned


Hello all!

From this point onward, I will be making a devlog every Monday to keep those of you who are following SMASHBOB updated on the progress of the game. This one will be alot of text, as most of the major changes I have made since 1.0.2 are under the hood.

To start off with some technical under the hood stuff, the way dying is handled has been completely reworked. The entire room used to completely reload every time you died, and while that worked fine for smaller levels, levels with hundreds of objects would freeze up every time you re-spawned. Now, ive made spawners for everything to can be destroyed or moved, making load times when you die non-existent. This also opens up the possibility of new features, like a countdown the first time the level starts, and a marker to show each place you died as you play. Both of these will be part of 1.1.0.

Now that ive covered the boring nerd stuff, on to the fun bits! Weve added a new obstacle, a block that cannot be touched. A common criticism ive gotten is there is no reason to use the left click and not just smash through the levels. Well, now there is! We are also fixing a bug which causes the laser grids to be harmless.

The next update will feature roughly 10-15 new levels, doubling the length of the game. To help with that, we have added a save and load feature!

Holy %$@#, im surprised you made it this far! Thank you for reading, and look forward to more details next week!



0 comments

Loading...

Next up

A quick look at the new button graphics for the next update... What do you guys think?

Also, is that a new feature I see...?

Developer Update: 3/25/2020 - The new Obstacle and new Remix Levels!

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Fan art for Foolish I'm feeling kinda better so I drew this

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Just a Pico sprite