Hey, Guys! I got more screenshots to show! Keep in mind that they're still in development.
Morality Area with Souldozer
Meeting the Interpreter
A template/base for what the Hill of Difficulty could look like when I make the pixel graphics.
The Fast Travel Rocket in Fazbear Woods
That's what I got for this devlog. Before I end it, I want to address something to anyone new about the design of levels like The Pilgrim's Progress, The Desolate Room/Hope, etc. If any of you have ever played Scott's older games like The Pilgrim's Progress or The Desolate Hope, you would know that the main levels of those two games are side-scrolling. It's difficult to replicate that in an RPG engine that has the whole top-down view thing going on; which is why I decided to make my own interpretation of each main part of The Pilgrim's Progress. For the Desolate Hope/Room level, I'm making it similar to The Desolate Room's virtual levels as the main part of the whole thing since it has the whole top-down view going on. I hope you guys enjoy what I've got to show you here. Let me know your opinions on them. See you guys in another update!
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