Game
Too Much Water
4 years ago

Development of Too Much Water has been paused for #GMCJam! See you in a couple days!




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Way back when I started the Scratch version of Too Much Water, and even back in my Visual Basic days, I didn't own Photoshop, so I had to use screenshots and cropping to get sprites for the game. I've been updating UI so I decided to fix these up, too!

Just a little update to show that this game is not dead.

I've been working on a couple things, though most recently I've been working on a new dialog system. Up until now I've been using sprites and image_index. This system will allow animations and more!

Making a new Charcoal sprite is proving to be a very challenging task... Any suggestions?

#suggestions #summer #charcoal #sprites #spritework #item

A new build of Too Much Water is upon us! Despite it only being a demo of the full game, it's all that's released to the public right now. Have fun, and join the Discord server!

https://discord.gg/2zch5Dv

#build #raft #play #demo #water #free #discord

Fish! Yep, I just made the first animal ever for Too Much Water. Fitting that it would be an aquatic animal, huh? Imagine going this long and not adding fish to a game about water...

#fish #water #sprite #item #common #game #update #32bit #food #animals

Gun is working, just gotta make it so you can obtain it, and the ammo. I also need to polish some things up and add something to tell you how much ammo you have left. I might also work on some enemy AI.

Since I'm still working on the new update for Too Much Water, I uploaded a never-before-seen game I made a while back!

https://gamejolt.com/games/Generic-Multiplayer-Game/479819

I've been thinking about a way to give the player hints on how to progress in the game, and I've decided that missions will be added to the game. You will be able to unlock crafting recipes, and just have a new thing to do while you float in the open sea!

Successful landing

#screenshotsaturday