Game
Please Hurry Back
10 years ago

Development Started 29th August - Updates Since


Started development on the 29th August. Currently working on building assets to use in the game before constructing the environments and general storyline.

So far, I have successfully created:

  • Main menu which shows no. of collectibles acquired (overall, not per level)

  • A system which allows for a perfect and non-perfect run of the game right from the offset

  • Collectible coins (unit of currency pending) with UI integration

  • UI fading after 4 seconds of collecting the most recent coin/batch of coins

  • ‘Level Guide’ system for you to see all of the collectibles you’ve earned in each level. Can be accessed from level entrances, but hope to include them throughout levels or perhaps as a constant item in your inventory allowing you to check level progress whenever you like

  • Animations for picking up collectibles

  • Outlines for collectibles which can only be activated by finding a switch within a level

  • Created a functioning boulder puzzle template which I hope to utilise. Roll boulders to push one specific boulder onto a switch, unlocking a gate (leading to a prize or the next room for example)

I hope to now work on:

  • A fishing system, allowing you to catch a variety of fish from common, to rare, to none at all with each cast

  • Enabling the user to activate the level guides from anywhere via a key item in the menu



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