Game
Sonic Calamity
2 years ago

DEVELOPMENT UPDATE: 3/11/2023


Development has hit a sort of dead zone the past few months due to most of the dev team being inactive dealing with their own life stuff. Development will hopefully be picking back up in the next couple months, and we are looking at finally releasing the Airborne Altar Demo at SAGE 2023.

In the meantime, the game was recently shown in the Sonic Fangames First direct, and a few members of the development team, myself included, have been uploading more footage of Act 1 to give a better impression of how the game will play and be structured.



5 comments

Loading...

Next up

SONIC CALAMITY CAST ANNOUNCEMENT----------

After months of writing and putting this all together, I am proud to announce Calamity's voice cast.

A little WIP taste

SAGE Update The SAGE demo is complete! It is building as I am typing this, after which I will be submitting it to the SFGHQ showcase. The demo will also be available here, but I will not be uploading it until SAGE starts on August 25th.

Sonic Calamity updates: moved to Unity HDRP for better visuals, and it's going to be built with its own engine, Calamity Engine.

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Another house i made long time ago.

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Werehog transformation process. #sonicunleashed

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)