I’m excited to share the biggest development update for Shadows Awaken in quite some time.
Environment Design Update
Recently, I expressed my dissatisfaction with the environment design. After careful consideration, I decided to give it a significant upgrade. This not only enhances the overall aesthetic but also improves the game's difficulty and balance. While I’ve mainly focused on redesigning the first floor, and though a lot has changed visually, the layout remains almost the same.
Demo Completion Status
Here’s where we stand with the demo:
General Progress:
- Animations:
100% complete
- Environment Design:
100% complete
- Cutscenes:
100% complete
- Sound Design:
100% complete
- Base Coding (Player, Interactable Objects, Trigger Events):
100% complete
- Prop Models:
100% complete
- 2D Drawings:
80% complete
Voice Acting:
- Almost all voiceovers have been submitted and implemented in the game.
General AI:
-
100% complete
(balance checks are still required)
Level Design:
-
100% complete
(balance checks are still required)
Music:
-
100% complete
(for the demo only)
What’s Next?
The game is in a good state, with substantial progress made. The pre-alpha will be ready for testers in just a few days, meaning early access will soon be available on my Ko-fi page
Ko-fi Exclusive Content
I’ll soon start posting exclusive content on Ko-fi, including:
- New environment design previews
- Gameplay screenshots (without heavy spoilers)
- Animations
Please note that exclusive content will not be shared on public platforms like Game Jolt or Twitter. There’s a difference between early content reveals and exclusive content, so make sure you’re aware before subscribing for a membership.
For now, there won’t be an environment design showcase as I plan to share these exclusively on Ko-fi.
Subscribe now: https://ko-fi.com/kyesen
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