Game
Sonic Calamity
7 years ago

Development Update(9/19/18)


I’m changing gears with the game and focusing more around Adventure-esque gameplay rather than the hybrid gameplay seen in the SAGE 2018 demo.
Important changes:

  • Dash Drift and Boost have been removed entirely. Dash Drift is being saved for a different project.

  • Sonic’s model has been redone to fit the 2D artwork

  • Double jump has been added. Homing attack and air dash have been moved to their own button which will later be used for dashing.

The level design will be entirely reworked as well.

Additional fixes:

  • Sonic can no longer target objects behind him

  • Sounds and animations have been added to the homing reticle

  • Added dust particles for skidding

  • Proper peel-out animation

  • Peel-out can now be aimed



3 comments

Loading...

Next up

A little WIP taste

SAGE Update The SAGE demo is complete! It is building as I am typing this, after which I will be submitting it to the SFGHQ showcase. The demo will also be available here, but I will not be uploading it until SAGE starts on August 25th.

Sonic Calamity updates: moved to Unity HDRP for better visuals, and it's going to be built with its own engine, Calamity Engine.

SONIC CALAMITY CAST ANNOUNCEMENT----------

After months of writing and putting this all together, I am proud to announce Calamity's voice cast.

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Fan art for Foolish I'm feeling kinda better so I drew this

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Rockin the Guitar, an Axe like Guitar I made for my Uni project