Game
Sonic Calamity
7 years ago

Development Update(9/19/18)


I’m changing gears with the game and focusing more around Adventure-esque gameplay rather than the hybrid gameplay seen in the SAGE 2018 demo.
Important changes:

  • Dash Drift and Boost have been removed entirely. Dash Drift is being saved for a different project.

  • Sonic’s model has been redone to fit the 2D artwork

  • Double jump has been added. Homing attack and air dash have been moved to their own button which will later be used for dashing.

The level design will be entirely reworked as well.

Additional fixes:

  • Sonic can no longer target objects behind him

  • Sounds and animations have been added to the homing reticle

  • Added dust particles for skidding

  • Proper peel-out animation

  • Peel-out can now be aimed



3 comments

Loading...

Next up

A little WIP taste

SONIC CALAMITY CAST ANNOUNCEMENT----------

After months of writing and putting this all together, I am proud to announce Calamity's voice cast.

SAGE Update The SAGE demo is complete! It is building as I am typing this, after which I will be submitting it to the SFGHQ showcase. The demo will also be available here, but I will not be uploading it until SAGE starts on August 25th.

Sonic Calamity updates: moved to Unity HDRP for better visuals, and it's going to be built with its own engine, Calamity Engine.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Werehog transformation process. #sonicunleashed

Terraria

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184