Game
Sonic Calamity
7 years ago

Development Update(9/19/18)


I’m changing gears with the game and focusing more around Adventure-esque gameplay rather than the hybrid gameplay seen in the SAGE 2018 demo.
Important changes:

  • Dash Drift and Boost have been removed entirely. Dash Drift is being saved for a different project.

  • Sonic’s model has been redone to fit the 2D artwork

  • Double jump has been added. Homing attack and air dash have been moved to their own button which will later be used for dashing.

The level design will be entirely reworked as well.

Additional fixes:

  • Sonic can no longer target objects behind him

  • Sounds and animations have been added to the homing reticle

  • Added dust particles for skidding

  • Proper peel-out animation

  • Peel-out can now be aimed



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SAGE Update The SAGE demo is complete! It is building as I am typing this, after which I will be submitting it to the SFGHQ showcase. The demo will also be available here, but I will not be uploading it until SAGE starts on August 25th.

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SONIC CALAMITY CAST ANNOUNCEMENT----------

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A little WIP taste

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

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#Pecaminosa | #IndieDev | #OST | #Jazz

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And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

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