I’m changing gears with the game and focusing more around Adventure-esque gameplay rather than the hybrid gameplay seen in the SAGE 2018 demo.
Important changes:
Dash Drift and Boost have been removed entirely. Dash Drift is being saved for a different project.
Sonic’s model has been redone to fit the 2D artwork
Double jump has been added. Homing attack and air dash have been moved to their own button which will later be used for dashing.
The level design will be entirely reworked as well.
Additional fixes:
Sonic can no longer target objects behind him
Sounds and animations have been added to the homing reticle
Added dust particles for skidding
Proper peel-out animation
Peel-out can now be aimed
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