Game
Zenand Garden: Factory Fresh
3 years ago

Development Update M3D23Y22


Well, I certainly have some good news for this Dev Update!
The base Zenand movement code is done! Meaning you can now select Zenand, and command them to move somewhere!

This might seem very simple, and back when I was using GDevelop or Construct 2, it very much was. However, it's quite a bit more complex in Godot.
Luckily, I've made my code flexible enough that it'll be very easy to make Zenand bring items to a particular location, so once I start work on that (which I will tomorrow), it should be implemented quite quickly.

I've also added sounds to the Zenand, specifically, the selected and "done" sounds, and I went out of my way to search for the same sounds I used in the original.


Anyways, I've also finally added the main character, which, just like in the original, is only there to help you navigate, since you're bound to the same collision as the Zenand (Tho I might change that)


Now then!
Here's my rough development roadmap:

  1. Work on the Factory base code

    Basically just the Zenand bringing crud back to them, and them making more Zenand of a specific type, defined via a variable.

  2. Implement Scavenging System

    My plan is to make it easily extendable, so I can easily add more resources in the future. A LOT easier than with the original, where I had 3 different systems, all of which converted in another just so they could work together.

  3. Work on implementing Hazards

    Along with Hazards, I'm obvs gonna implement resistance to said hazards.

  4. Add 3 base Zenand types

    I'm doing this last out of all this just so development on base code is mostly finished. My hope is that when I do this, there won't be any bugs introduced.

This is only my short-term roadmap. My hope is to have all this done by the end of the week.


Going more long-term, my plan is for this game to roughly have feature parity with the "Island Expansion" of Pikmin Garden.
I say "roughly" because I plan for everything to be planned out a lot better, and to feel a lot better. The island likely won't appear, but the map will definitely be a LOT bigger. There might even be multiple bases, but that's not set in stone yet.

Anyways, I hope this dev update was fulfilling and gives you hope for this project XD

Now the, see you tomorrow!



0 comments

Loading...

Next up

Skizzy S. Vamgon

An OC I've spent HOURS working on! Skizzy S. Vamgon! #ChrisisArtChallenge

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. πŸ˜‚

What's coming out of your own improvs? πŸ€”

#Pecaminosa | #IndieDev | #OST | #Jazz

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Smile! Here, take some happy pills! βœ¨πŸ’Š #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

I-Buki

Mio-Da!

Ibuki Mioda!

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

a drawing I did because I was boredπŸ˜ͺ. But I love how it turned out.😊

Regional Bulbasaur. #Pokemon