Well, I certainly have some good news for this Dev Update!
The base Zenand movement code is done! Meaning you can now select Zenand, and command them to move somewhere!
This might seem very simple, and back when I was using GDevelop or Construct 2, it very much was. However, it's quite a bit more complex in Godot.
Luckily, I've made my code flexible enough that it'll be very easy to make Zenand bring items to a particular location, so once I start work on that (which I will tomorrow), it should be implemented quite quickly.
I've also added sounds to the Zenand, specifically, the selected and "done" sounds, and I went out of my way to search for the same sounds I used in the original.
Anyways, I've also finally added the main character, which, just like in the original, is only there to help you navigate, since you're bound to the same collision as the Zenand (Tho I might change that)
Now then!
Here's my rough development roadmap:
Work on the Factory base code
Basically just the Zenand bringing crud back to them, and them making more Zenand of a specific type, defined via a variable.
Implement Scavenging System
My plan is to make it easily extendable, so I can easily add more resources in the future. A LOT easier than with the original, where I had 3 different systems, all of which converted in another just so they could work together.
Work on implementing Hazards
Along with Hazards, I'm obvs gonna implement resistance to said hazards.
Add 3 base Zenand types
I'm doing this last out of all this just so development on base code is mostly finished. My hope is that when I do this, there won't be any bugs introduced.
This is only my short-term roadmap. My hope is to have all this done by the end of the week.
Going more long-term, my plan is for this game to roughly have feature parity with the "Island Expansion" of Pikmin Garden.
I say "roughly" because I plan for everything to be planned out a lot better, and to feel a lot better. The island likely won't appear, but the map will definitely be a LOT bigger. There might even be multiple bases, but that's not set in stone yet.
Anyways, I hope this dev update was fulfilling and gives you hope for this project XD
Now the, see you tomorrow!
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