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Soul Update - A story in evos of time
8 years ago

Development Update


I really wanted to keep you updated more frequently but some important stuffs didn’t let me. Here is a Recap:

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As I have said in the last update I’m looking for financial support for the game so it can reach the scope that it’s in my mind so I entered a couple of “Contest” one called “Premio a la innovacion Tecnológica” and other called “Honduras Startup”. These 2 “Contest” are looking for technological startups to give them their “seed budget” so in order to apply I had to do tons of administrative work and let me tell you that it’s really depressing to see the game just as a product X_X and that’s why I love the indie route but I have to prove that the game is viable from a business perspective.

Maybe you don’t mind but I’m actually studying a master degree in project management so I kinda know what I’m doing. Actually I’m just waiting for the results and crossing fingers that they choose the game as a runner-up project.

I didn’t have too much time to progress in the game itself until today so I kinda recovered my hype for the game ^_^/ and also I have to finish the build for Megacon HN so a new build is coming for sure on November 13th but don’t expect me to update you too frequently specially if the game ends as a runner-up. I already asked to a classmate of mine to help me with the administrative stuffs so I can focus on the game itself and she agreed but her help depends on if I can get a budget for the game because she has a job.

By the way, the game will be finished even if I don’t get a penny to finish it because I really love to do games ^_^ but keep in mind that not getting a budget will affect the scope of the game, you know I won’t be able to add too many customization options, levels, etc. because it’s way too much work for a single person and I don’t want to be stuck in one game for soooooo long I have a couple new ideas to try and explore too. So in the worst case scenario you will get a short but fun game I hope ;)

So this is everything for this update, as always thanks for supporting the game it means a lot to me <3



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After doing some play-testing at the office, I concluded the following: - The shooting prototype will feel better with normal shooter movement. - The "Moral system" is engaging but needs more options. - 3rd person view feels good for exploration.

Quick note: - I had an issue with animations but it got solved. (For prototyping) - I just delivered a project for a client. I'm working on a boring but useful app for another client. I won't be able to post frequently (gotta pay the bills). #shooter

The prototypes build is ready and I was preparing a video for that post but I got a call today for a meeting tomorrow and I have to prepare some info TT_TT ... I'll post it tomorrow !

Lack of updates due to: - An event. (Pics) - Signed a contract to develop an app (ends July). 2 more apps in the queue - Improving and porting Void in the Sky (https://gamejolt.com/games/void-in-the-sky/406864) for PC and ??? (requires less time) - Still working on Soul Update

Paper prototype for the Leveling system based on a moral one finished! Unfortunately I can't share it since it is on paper, but tomorrow I'll start working on the digital one for the shooting part and if there is time this week I'll include this one on it

1st Digital prototype... almost finished.. due to "The genius" that crashed into an electricity pole near the office and I had to work on the prototype until 1 am :). Shooting is the only thing missing (Dash, aim + ray cast done). Will share it this week

Instead of using the 3D model of a future game of mine (Last gif) I'll use this placeholder (more personalized) that shows the feel I'm trying to communicate in the game. I tried VRoid for 1 1/2 hour and I think I can use this model for prototypes

We are going from left to right. Why? the answer soon. (Don't you think that peeking ear is cute? ) - Limitations: I have to deliver 2 non-game related projects so I'm doing progress but slowly, I work on parts that help me relieve stress from work.

I just finished the shooting part. I'll try upload this prototype and the paper one I did so I can receive feedback early. This are gameplay prototypes which means: It should feel engaging even with placeholders. Aesthetics come after it feels fun.

Today I tweaked a little bit the face (Pic 1) and tested a few animations (gif). I was in an event from work so I couldn't progress that much but I want to have a better prototype build before February ends. See you soon! #shooter #anime