Game
The Last Minute Dungeon
8 years ago

Devlog #01: Introducing the game concept


This the first part in the series of devlogs of “The Last Minute Dungeon”. In this part I’ll tell you what’s this game about.

Genre

The game will be an action arcade game with roguelike elements and simple character development.

Objective

You play as a random hero who have just arrived the final dungeon and is ready to find a way to the lair of the bad guy - the Evil Lord of Evil Evilism (definitely not “Evilness”). However, you have spent too much time in inns and doing side-quests, so you have only one minute time. During that time you must:

  • Find a teleporter to the final battle

  • Defeat enemy to increase your maximum health

  • Collect orbs that will increase your stats (enemies will drop them once killed)

  • Collect magic clocks to win some time

  • Collect four special items that will give four special skills

  • Stay alive

World

The game area will consinst of 36 dungeon rooms. One is the starting room, one is the ending room, and four rooms are treasure rooms (their locations are of course random). The rest dungeon is procedurally generated, although room layouts are based on predefined maps.

If you defeat the boss, you will… ah, sorry, no spoilers yet. But let me tell you one round ain’t no enough!

Moves

The player have following moves: walking, jumping, rolling, sword slashing and spin attack, and magical fire attack.

Graphical style

The game uses Master System palette and resolution. I try to make the game look like as Master-System-ish as possible.



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Devlog #3: Enemies ahead!

Who would have guessed, making a puzzle game with metroidvania-like progression for MS-DOS with CGA graphics didn't really work, but if you want to try it, see here: https://github.com/jani-nykanen/the-curse-of-cga (see "Releases"; requires DOSBox)

I still had fun, though.

Some funky hand-drawn animation. And I really mean hand-drawn animation: I drew the frames on a paper with a pencil and then scanned the result and created the gif.

Devlog #4: Chaos! ...and a new story

Some progress. I'll start a devlog once I decide the name for this game (the working title is "A Tower for Memories").

Sometimes I start a project but I lose motivation to finish it. This is one of these projects. The source code is available on Github, though, and there you can also play the prototype:

https://github.com/jani-nykanen/unnamed-dungeon-crawler

Night is coming.

Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.

More about it later.

Stuff

Devlog is coming once I draw the logo and create the game page.

(don't let the video "thumbnail" confuse you, this is a new video!)

Hey cool, video uploading is up (heh) and running again!

I added intro sequence and intro map to the game. The story is going to be a bit more minimal than I originally planned.

Here's some #art. You don't have to thank me.