This the first part in the series of devlogs of “The Last Minute Dungeon”. In this part I’ll tell you what’s this game about.
Genre
The game will be an action arcade game with roguelike elements and simple character development.
Objective
You play as a random hero who have just arrived the final dungeon and is ready to find a way to the lair of the bad guy - the Evil Lord of Evil Evilism (definitely not “Evilness”). However, you have spent too much time in inns and doing side-quests, so you have only one minute time. During that time you must:
Find a teleporter to the final battle
Defeat enemy to increase your maximum health
Collect orbs that will increase your stats (enemies will drop them once killed)
Collect magic clocks to win some time
Collect four special items that will give four special skills
Stay alive
World
The game area will consinst of 36 dungeon rooms. One is the starting room, one is the ending room, and four rooms are treasure rooms (their locations are of course random). The rest dungeon is procedurally generated, although room layouts are based on predefined maps.
If you defeat the boss, you will… ah, sorry, no spoilers yet. But let me tell you one round ain’t no enough!
Moves
The player have following moves: walking, jumping, rolling, sword slashing and spin attack, and magical fire attack.
Graphical style
The game uses Master System palette and resolution. I try to make the game look like as Master-System-ish as possible.
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