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Devlog 2: Added some game feel, and a basic enemy AI, also a basic map, and some GUI elements for the guns.
Devlog 5: Civilians
Now when going through certain areas, you will find civilians, these civilians will be in multiple stages of being wounded, scared, trying to help the wounded.
Devlog 4: Damage Indicator
I have now added a WIP damage indicator to the game, now you can finally see how much damage you do
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Devlog 7: Some death explosion changes for the enemy, and a new enemy type, the Bombardier. Changed the pickups to be closer to the ground and fixed a problem with them spawning too small on an enemy death.
You've been Weezered
Devlog 9: Level Design
Started trying to learn better level design, the maps aren't as ugly to look at anymore now.
What game from last week's Day of the Devs are you most excited for?
Tell us in the comments!
(You can see all the games in the article.)
Devlog 4: Too many changes to write here.
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