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Devlog 6: Minimap, Better Textures, and Better Green Soldier.
Finally added a minimap to the game along with better textures, also made it so the green soldier doesn't have a helmet, radio/backpack, grenades, or canteen on him normally, meaning:
Devlog 9: Level Design
Started trying to learn better level design, the maps aren't as ugly to look at anymore now.
The Crash Site
@MewMarissa is a Jolter to Watch and and a game developer who takes pride in attention to detail and producing quality work! Follow @MewMarissa
before the quest ends on April 8 and you'll get Coins!
Slime Heroes is an action souls-lite by @WhitethornGames where you save the realm from corruption!
Quests inspired by the game have entered your quest log.
Get the game: https://bit.ly/slimeheroessteam
Some new images of the game, set on Cinematic level graphics, my toaster sacrificed itself for these images, R.I.P Toaster Computer.
Devlog 4: Damage Indicator
I have now added a WIP damage indicator to the game, now you can finally see how much damage you do
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Devlog 7: Upgraded Player Model, New Aim Offset, Head Look, and Leopard Crawl.
Made the player model better, added a MUCH better aim offset system, made it so that the player's head turns to your crosshair, and made it so you can Leopard Crawl.
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