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Demiurge's Spear
7 months ago

Devlog 4: Too many changes to write here.


Devlog 4: Made the UI smoother, enemies briefly flash white when damaged, enemies can randomly spawn, attack, and be damaged/killed, there are effects on their death, damage numbers show up, WIP score system, you heal per enemy you kill, you can dash, and there's a slowmotion effect everytime you kill an enemy.



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Beta 04 released.

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34: New VFX, some model changes, a new enemy, gibs, new sword effects, finally got a radar working. Working on better level design, and now I need to improve performance, again... Oh and a cutscene camera for melee crits, melee is the only way to heal.

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

32: Sword slash decals, model changes, font changes, and

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35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.

38: Added a new enemy type, finally made it so enemies can still chase you even if you're not touching the ground, some VFX changes, some more pending changes, working on creating a hub area where you can interact with NPCs.

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