Devlog 4: Made the UI smoother, enemies briefly flash white when damaged, enemies can randomly spawn, attack, and be damaged/killed, there are effects on their death, damage numbers show up, WIP score system, you heal per enemy you kill, you can dash, and there's a slowmotion effect everytime you kill an enemy.

Next up
Working on some additions to the map, also making the hive explode MORE, for literally no reason other than performance. Also gonna make that hurt enemies. I really need to make a loading screen though...
Beta 04 released.
A bit trippy and confusing to look at, but I think the material works well.
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
34: New VFX, some model changes, a new enemy, gibs, new sword effects, finally got a radar working. Working on better level design, and now I need to improve performance, again... Oh and a cutscene camera for melee crits, melee is the only way to heal.
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.
31: Enemy counter and different animations depending on what state you're in.
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
Current progess on this thing, don't know what else to say, you can move around and shoot, and there's a win condition.













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