Game
The Opera Ghost's Love Story

3 years ago

Devlog 03/01/2022

This perspective animation is giving me a lot of headache. An entire day of work - and all I have is this gif. Thus, I didn't make it in schedule, as this shot was supposed to be entirely completed today 😢 Gonna continue tomorrow!




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Devblog 14th March 2023.

I made character shadows with shaders. However, they intersect with light occluder 2D shadows, creating unrealistic double shadows. I'm not sure if it's even possible to get rid of them. Any Godot 4 gurus out there? 🙏🥺

Devblog, 13th March 2023.

This is partially why I wanted to switch to Tilemaps. They are capable of stuff like THIS. Now I'm able to recreate any sort of lighting, any time of day, within any location that I create.

Now that I'm in Master's degree, I'm considering pitching OGLS as my exam project for the autumn semester. For more info, read the article!

In other news, NPC system finally works in 3D. At least, the planning/moving/stopping parts.

Gou and Saba find themselves in a vast rocky desert. Saba is feeling a bit homesick.

: Clip Studio Paint : https://www.redbubble.com/shop/ap/170981078?asc=u

I played #HollowKnight and got a lot of inspiration from it. A great example of how to work with parallaxes. Did you know that they actually used 3D space to build their scenes? I wonder if I can do the same thing in Godot Engine 4 for OGLS!

Finally animating these bees on the overworld!

Devblog 11 June 2023.

The first draft of a 3D scene made out of 2D objects, very rough, very saturated (i was light testing), very much representative of the parallax I wanted to achieve. What do you think?

Read the article for technical details.

Hello, Christine.

familial tensions ;-;'

#PerfectCrootox

Devlog 20th September:

Repainted the TV screen. Fixed the code so that the mouse input goes through to the tilemap, then realized I don't need it. Fun days.