So, its been roughly a week since development started on the game. Here's what I've gotten done since then.
Fleshed out the shop items
From top to bottom, the items are: Water Cup, Fertilizer, Water Bucket, Grow Light, Watering Can, Solar Panel, and Sprinkler. All a little goofy, I know.
Added more plants
From left to right, the plants are: Grass, Clover, Dandelion, Ivy, Fern, Daisy, Marigold, Peony and Milkweed. That's a grand total of 9 out of 25 unique plants drawn and coded into the game.
Oh, and that area they're stored in is the Greenhouse, a sort of collection for the plants you grow. They serve as the primary means of visual progression, as opposed to just clicking shop items to make numbers go up.
Gamejolt trophies
I think writing trophy names is funny so I made a couple (81 right now, want a lot in the final release) trophies for the game. In practice, upon starting Garden Clicker you do a one-time Gamejolt account API connect so you can earn achievements while you play.
I am a big fan of achievement collecting so I wanted to have a wide variety that rewards a lot of different actions (Collecting multiples of shop items, money making milestones, growing plants, etc.)
What's next
Add more plants lol
Make the graphics look less janky and tacked together w/ new backgrounds, UI, etc.
Upgrade system; as opposed to shop items, they are one time purchases to boost your Sun per second and per click -- also unique sprites and graphics for them.
Cleaning up number system, the arithmetic is not optimized and lags out after running for too long, also add in commas and suffixes for million, billion, etc.
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