Game
Steve's: Aftermath

2 years ago

Devlog 1.


Hey guys! Just making this to show off the progress so far. Haven't done too many things with the game as of now, but there are parts that I'd like to show. So, here we go!

Cameras

All the cameras have been finished; just need to add the mobs into them as needed. Here are a couple shots of what they would look like. (Quick note, more characters are going to be added, these are just a few I've finished.

cam_5.png

Regular camera view

cam_4_ravager.png

Ravager camera view

cam_1_guardian.png

Guardian camera view

-----------------------------------------------------------------

Office

Very early beta view of the office is rendered. I'm thinking of having the option where the player can turn to the right. That will eventually be animated.

office.png

Office

-----------------------------------------------------------------

Early Main Menu

Also put together a very early concept for a main menu. I don't think this will be the final one, I definitely want to add more to it and expand my experience.

aftermath_6_6_2023_12_59_40_pm.png

Very early beta menu

-----------------------------------------------------------------

I think that's everything I'll show for now. Sorry that I'm moving a little slow, I'm doing a lot of different things at the same time . But I will get more done in the near future and have more scenes to reveal . But anyway, that's all!

-Leo



0 comments

Loading...

Next up

Next Week at Freddy's is pretty phenomenal, but unfortunately my recorder can't handle Unreal Engine so I'll just show screenshots from my playthrough. I died to Chica, by the way

Watching Sonic 3 with my friends

Edit: It was insane!

Made a thing

My TJOC model pack is now officially released! (Read below for tips BEFORE you download them)

Sneak peak of the upcoming Dev Analysis

So, things have been quiet. Well, reason being we're retexturing work and planning more stuff that'll go into the final. I can't show the other version, but have this one

Retextures by my friend: @MeikoHiya

He jumped over the side

Updated menu! I had thought about making the game in Gamemaker instead of Clickteam, but I decided against it after trying event coding. So, I went back to Clickteam and pulled this together (with some help from a tutorial for one part)

10 years of Fangames ❤️

While waiting for my next DSMISR animation to render, I took to learning modeling in Blender and made this low-poly tree!