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Five Nights at Steve's
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What do you think?

I would say something. At this point, part of me just wants to play the games you make to fully catch with the Lore.

If there's Lore, I become the fastest note keeper

NOT AN OFFICIAL MINECRAFT PRODUCT

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If you're receiving this message, then you've been tasked with deactivating the remaining mobs associated with Project Elias. Salvage whatever you can before the Mine is destroyed. All employees have cleared out of Area 9, so ensure that the job is truly finished. The Rainbow Mining Mountain's association will be disregarded going forward and your involvement will be denied. Good luck.

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Steve's: Aftermath is a direct continuation of Five Nights at Steve's: Remastered delving into the mysterious Project Elias created in the heart of Rainbow Mining Mountain. In contrary to the previous games, this installment utilizes the "one night" method seen in some fangames. Your primary objective is to survive six hours against a horde of dangerous mobs formed by the project and responsible for Steve and his gang. Strategy and speed are key to stay one step ahead of them because they're angry and hunting for any humans still left in the mine...

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#fnaf #fangame #horror #survival #pointnclick #strategy #minecraft



teen

Pausing Steveโ€™s: Aftermath

Rendering more things because Clickteam wonโ€™t let me code ๐Ÿ˜ญ

Made a thing

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Updated menu! I had thought about making the game in Gamemaker instead of Clickteam, but I decided against it after trying event coding. So, I went back to Clickteam and pulled this together (with some help from a tutorial for one part)

Stay Vigilant