I am pleased to announce the launch of this page. Interestingly, this page was already created before the first trailer was released, but since we did not yet have the final version of certain areas, we couldn't show much.
First off, we want to let you know that we'll be posting monthly progress reports. We aim to be as transparent as possible, sharing gameplay, screenshots, and mechanics—without spoiling any secrets or the new side story. 
Now, progress.
In this devlog, we’ll be covering everything we worked on in January, along with a few extra tidbits here and there.
This month, we've been working hard on the Ruins, as we want to finish them as soon as possible for the demo release.
This includes:
Monster encounters.
Refining or completing new puzzles.
Polishing rooms to eliminate visual bugs.
Adding new sprites and animations for a more polished look.
Here's a look at the current state of the battle system.
As you can see in the video, there are still some things to polish, such as the battle transition and the overworld equipment system.
We’re also working on new rooms for an upcoming expansion.
SPOILER ALERT!
This is an Undertale Yellow crossover expansion, where you’ll get to explore the Old Ruins!
We won't say much more about it, as it's better for you to experience it for yourselves once the game is released.
We’re also pouring our hearts into the music!
We are incredibly close to completing the first volume of the soundtrack (The Ruins). Please keep in mind that some tracks on Game Jolt are work-in-progress versions and may be updated or changed as development continues.
This month, we'll be focusing on the Ruins, polishing the core mechanics (not the area) and making adjustments to provide a more customizable experience. 
Thanks for all the support! We promise to make future devlogs even more comprehensive, sharing our ideas and inspirations alongside the technical details. Don't forget to follow the page so you don't miss next month's update. See you in the Underground, full of love!











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