
Devlog #1 pog!
We at clockwork creations have gotten a few things done so far- rudimentary stick figure physics and object interaction are finished! Level design and refinement up next- stay tuned, it may be a while!
Next up
Netcode...
Devlog #2, epic
Got some more work done today, managed to get arm movement and object interaction done, as well as polish up the model itself- We discovered its maximum for weight carrying- (sorry little guy) as well.
Also, it can now YEET. Potato out.
sup bout to ruin everything hbu
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
We are under attack!
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Runestones: from concept to in-game model🗿
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
I was bored, so... ManutKat.
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