
Devlog #1 pog!
We at clockwork creations have gotten a few things done so far- rudimentary stick figure physics and object interaction are finished! Level design and refinement up next- stay tuned, it may be a while!
Next up
Netcode...
sup bout to ruin everything hbu
Devlog #2, epic
Got some more work done today, managed to get arm movement and object interaction done, as well as polish up the model itself- We discovered its maximum for weight carrying- (sorry little guy) as well.
Also, it can now YEET. Potato out.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Shadow The Hedgehog X pixel art
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Why walk when you can jump?
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
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