

Devlog #2, epic
Got some more work done today, managed to get arm movement and object interaction done, as well as polish up the model itself- We discovered its maximum for weight carrying- (sorry little guy) as well.
Also, it can now YEET. Potato out.
Next up
Netcode...
Devlog #1 pog!
We at clockwork creations have gotten a few things done so far- rudimentary stick figure physics and object interaction are finished! Level design and refinement up next- stay tuned, it may be a while!
sup bout to ruin everything hbu
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
art comission.
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Shadow The Hedgehog X pixel art
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