Next up
UI adapted to controller input. Now when you move it checks what input type you are using and then changes all the UI to be relative to the input method.
Just finally finished Controller support for my game. That took a long time. Then added a Pause menu to go along with it!!
I just finished coding in the new movement mechanic. Instead of me using the Axis for movement, I now have an acceleration and deceleration method to control movement. If you aren't afraid of dying loads, come give it a try!!
New update!! Game has also been made free but will always be a version behind the paid version over on http://Itch.IO. So if you have an interest in dying a lot and playing a deadly 2D platformer, come give it a try! https://legingergamer.itch.io/a-slimes-adventure
WHOOO Controller support finished and covered for!! Ontop of that I have pause menu all set up and ready to go!! If you are interested in following this game through development then follow my devlog!!
With the Ice blocks done I can now introduce the new enemy type. Stationary rotating eyeballs!! They are a massive pain to avoid. Especially in a level I'm designing with many of them!
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
So here's the first of the zodiac signs i will make for the next weeks.
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