Next up
I just finished coding in the new movement mechanic. Instead of me using the Axis for movement, I now have an acceleration and deceleration method to control movement. If you aren't afraid of dying loads, come give it a try!!
New update!! Game has also been made free but will always be a version behind the paid version over on http://Itch.IO. So if you have an interest in dying a lot and playing a deadly 2D platformer, come give it a try! https://legingergamer.itch.io/a-slimes-adventure
DEVLOG 1: The start of something beautiful Welcome to my new devlog, this will be where I update all the changes and updates to the game. I work on this on a semi-daily basis. I hope you enjoy the game as much as I love making it!
WHOOO Controller support finished and covered for!! Ontop of that I have pause menu all set up and ready to go!! If you are interested in following this game through development then follow my devlog!!
Just finally finished Controller support for my game. That took a long time. Then added a Pause menu to go along with it!!
UI adapted to controller input. Now when you move it checks what input type you are using and then changes all the UI to be relative to the input method.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Werehog transformation process. #sonicunleashed
Terraria
Alone Together....
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